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eLearning @EPS

Digital Technologies is a fundamental component of education and learning at EPS. We are proud to deliver a program which provides students with opportunities to explore the new Victorian Digital Technologies Curriculum. Students have access to a range of digital devices ranging from our computer lab of touchscreen notebooks, Lenovo desktops and a range of notebooks across the school from Prep – Year 6, classroom iPads and interactive televisions and whiteboards that are available to classes and students every day.  

Digital Technologies Curriculum

From Foundation to the end of Year 2, students have opportunities to learn about common digital systems and patterns that exist within data they collect. Students organise, manipulate and present this data, including numerical, categorical, text, image, audio and video data, in creative ways to create meaning.

When solving problems, students learn to identify the most important information, such as the significant steps involved in making a sandwich or getting ready for school. They begin to develop their design skills by developing algorithms as a sequence of steps for carrying out instructions, such as identifying steps in a process or controlling robotic devices or sprites in Scratch.

Students also describe how information systems meet information, communication and/or recreational needs. Through discussion with teachers, students learn to apply safe and ethical practices to protect themselves and others as they interact online for learning and communicating.

Students in Years 3 & 4 further develop their understanding and skills in computational thinking, such as categorising and outlining procedures; they develop an increasing awareness of how digital systems are used and could be used at home, in school and the local community.

Students also have opportunities to create a range of digital solutions, such as interactive adventures that involve user choice, modelling simplified real world systems and simple guessing games.

They explore digital systems in terms of their components, and peripheral devices such as digital microscopes, cameras and interactive whiteboards. Students also collect, manipulate and interpret data, developing an understanding of the characteristics of data and their representation.

Students define simple problems using techniques such as summarising facts to deduce conclusions. They record simple solutions to problems through text and diagrams and develop their designing skills from initially following prepared algorithms (sequence of steps) to describing their own that support branching (choice of options) and user input. Their solutions are implemented using appropriate software including coding languages that use graphical elements rather than text instructions.

With teacher guidance, students identify and list the major steps needed to complete a task or project. Students learn to use Google Classroom and other Google Apps to share ideas, collaborate on tasks in real time and communicate in online environments. They develop an understanding of why it is important to consider the feelings of their audiences and apply safe practices and social protocols agreed by the class that demonstrate respectful behaviour.

In Years 5&6, students continue to develop their understanding and skills in computational thinking such as identifying similarities in different problems and describing smaller components of complex systems. It also focuses on the sustainability of information systems for current and future uses.

Students will have had opportunities to create a range of digital solutions, such as games or quizzes and interactive stories and animations and websites through their knowledge of coding languages.

Students also develop an understanding of the role individual components of digital systems play in the processing and representation of data. They acquire, validate, interpret, track and manage various types of data and are introduced to the concept of data states in digital systems and how data are transferred between systems.

They learn to further develop abstractions by identifying common elements across similar problems and systems and develop an understanding of the relationship between models and the real-world systems they represent.

Students also use their knowledge of coding and problem solving to create solutions. They define problems clearly by identifying appropriate data and requirements. When designing, they consider how users will interact with the solutions, and check and validate their designs to increase the likelihood of creating working solutions. Students increase the sophistication of their algorithms by identifying repetition and incorporate repeat instructions or structures when implementing their solutions through visual programming, such as reading user input until an answer is guessed correctly in a quiz. They evaluate their solutions and examine the sustainability of their own and existing information systems.

Students progress from managing the creation of their own ideas and information for sharing to working collaboratively. In doing so, they learn to negotiate and develop plans to complete tasks. When engaging with others, they take personal and physical safety into account, applying social and ethical protocols that acknowledge factors such as social differences and privacy of personal information. They also develop their skills in applying technical protocols such as devising file naming conventions that are meaningful and determining safe storage locations to protect data and information.

Our Year 5/6 students all participate in a 1:1 notebook program. Families lease a touchscreen notebook, which students are able to take home each day, This gives them 24/7 access to their learning.

Our students and teachers have continued to use Google Apps for Education, which is a range of apps including Google Classroom that will allow students to create and manage content in the Cloud.  All students in Years 3-6 are able to communicate and collaborate through use of their own Google Accounts. By working in the Cloud, students are now able to access their learning ‘24/7’ from any Internet enabled device. ipadsThe students demonstrate huge growth in their learning, engagement and communication skills. Coupled with our Sentral School Portal, we look forward to enhancing the way we communicate and collaborate outside the four walls of a traditional classroom and school.

At Elsternwick Primary School we are committed to explore the idea of developing Global Classrooms, with an increased use of online learning and sharing via Google Classroom, which is used in Years 4-6 classrooms this. There are also plans to introduce Edmodo as an online learning tool for Prep -2 classes. We are continually increasing our student access to digital learning devices with the addition of several iPad trolleys for Prep and Year 1 classrooms in recent years with plans to expand this further. There are also plans to upgrade the  iPads for our delivery of our Languages Program  – Mandarin and communicate with our sister school, Bo Ai Primary in Changzhou.  We are also exploring new and innovative cutting edge technologies, which we shall share throughout the year.

What is Cyberbullying?

Cyberbullying is the use of technology like mobile phones, computers and the internet to harass, intimidate, embarrass and annoy people. It is bullying, the same as ganging up on someone in the playground or on the bus. As an eSmart school, we have a zero tolerance policy and our Year 5/6 students  participate in a Digital License program. All students across the school have signed an acceptable computer use agreement at the start of the year and we focus on ensuring our students are responsible digital citizens who work in a safe online environment..